BETCRYPTO
Ended

Deep Cross Gaming - MVK Esports

Starts:Aug 7, 2026, 9:00 AMEnds:Aug 7, 2026, 12:00 PM
AZRGMIKSHLMTNVGPLYPMU
AbandonedNo venue reported a result for this event, so it was closed without one. Paper positions were refunded at cost.
Total volume
—
Largest spread
—
Outcomes
18
Platforms
2
Markets
2

Markets

Every market on this event, moneyline first. Select one to compare it across platforms in the side panel.

Over (28.5)No liquidity
AzuroNo liquidity55.3%
Under (28.5)No liquidity
AzuroNo liquidity55.3%
Over (4.5)No liquidity
AzuroNo liquidity38.9%
Under (4.5)No liquidity
AzuroNo liquidity69.9%
Over (3.5)No liquidity
AzuroNo liquidity76.3%
Under (3.5)No liquidity
AzuroNo liquidity32.7%
Deep Cross GamingNo liquidity
AzuroNo liquidity63.7%
MVK EsportsNo liquidity
AzuroNo liquidity48.8%
Deep Cross Gaming (-2.5)No liquidity
AzuroNo liquidity23.3%
MVK Esports (2.5)No liquidity
AzuroNo liquidity86.2%
Deep Cross Gaming (-1.5)No liquidity
AzuroNo liquidity44.8%
MVK Esports (1.5)No liquidity
AzuroNo liquidity63.7%
EvenNo liquidity
AzuroNo liquidity55.3%
OddNo liquidity
AzuroNo liquidity55.3%
Deep Cross Gaming (2.5)No liquidity
AzuroNo liquidity94.3%
MVK Esports (-2.5)No liquidity
AzuroNo liquidity14.4%
Deep Cross Gaming (1.5)No liquidity
AzuroNo liquidity80.0%
MVK Esports (-1.5)No liquidity
AzuroNo liquidity28.5%

Description from Polymarket. A cross-platform summary is generated once this event is matched across platforms.

This market refers to the LoL Round 4 match between Deep Cross Gaming and MVK Esports in the LCP Group Stage, initially scheduled for August 7 at 5:00AM ET. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against MVK Esports. This market will resolve to "MVK Esports" if MVK Esports win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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Category

Uncategorized


Tags

leagueLCP