EWC 2026: Which Team Will Win the Shortest Game?
Markets
Every market on this event, moneyline first. Select one to compare it across platforms in the side panel.
| Outcome | Best | Volume | Azuro | Gemini | Kalshi | Limitless | Novig | Polymarket | Polymarket US |
|---|---|---|---|---|---|---|---|---|---|
Hanwha Life Esports Winner | — | — | — | — | — | — | — | No liquidity49.5% | — |
T1 | 0.5%Polymarket | $25 | — | — | — | — | — | — | |
Gen.G No liquidity | — | $5 | — | — | — | — | — | No liquidity0.5% | — |
Dplus Kia No liquidity | — | $5 | — | — | — | — | — | No liquidity2.5% | — |
Bilibili Gaming Eliminated | — | $5 | — | — | — | — | — | Eliminated$5 | — |
AG.AL Eliminated | — | $5 | — | — | — | — | — | Eliminated$5 | — |
JD Gaming Eliminated | — | $5 | — | — | — | — | — | Eliminated$5 | — |
G2 Esports Eliminated | — | — | — | — | — | — | — | Eliminated | — |
Karmine Corp No liquidity | — | $5 | — | — | — | — | — | No liquidity2.5% | — |
Movistar KOI Eliminated | — | $120 | — | — | — | — | — | Eliminated$120 | — |
Team Secret Eliminated | — | $115 | — | — | — | — | — | Eliminated$115 | — |
GAM Esports Eliminated | — | $375 | — | — | — | — | — | Eliminated$375 | — |
LYON Eliminated | — | $186 | — | — | — | — | — | Eliminated$186 | — |
Sentinels Eliminated | — | $406 | — | — | — | — | — | Eliminated$406 | — |
FURIA Eliminated | — | $183 | — | — | — | — | — | Eliminated$183 | — |
MIBR.LOS Eliminated | — | $388 | — | — | — | — | — | Eliminated$388 | — |
A No liquidity | — | — | — | — | — | — | — | No liquidity50.0% | — |
B No liquidity | — | — | — | — | — | — | — | No liquidity50.0% | — |
Other No liquidity | — | — | — | — | — | — | — | No liquidity50.0% | — |
Description from Polymarket. A cross-platform summary is generated once this event is matched across platforms.
This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.
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