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JD Gaming vs BNK FEARX

Starts:Oct 12, 2026, 6:00 AMEnds:Oct 14, 2026, 6:00 AM
AZRGMIKSHLMTNVGPLYPMU
Sports favorite hit rate72.3% (140,236)
Total volume
$29.2K
Largest spread
1.0%
Outcomes
2
Platforms
3
Markets
11

Markets

Every market on this event, moneyline first. Select one to compare it across platforms in the side panel.

BNK FEARXFavoriteWidest spread 1.0%
68.0%Best · Polymarket$28.6K
JD Gaming
32.0%Best · Polymarket US$28.9K

Description from Polymarket. A cross-platform summary is generated once this event is matched across platforms.

This market refers to the LoL Quarterfinal 1 match between BNK FEARX and JD Gaming in the Demacia Cup Global Invitational Playoffs, initially scheduled for October 12, 2026 at 2:00 AM ET. This market will resolve to "BNK FEARX" if BNK FEARX win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against BNK FEARX. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 26, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 12, 2026 at 2:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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Category

Sports
Esports