BETCRYPTO
Settled

paiN Gaming vs LOS

Starts:Aug 10, 2026, 11:00 PMEnds:Aug 12, 2026, 11:00 PM
AZRGMIKSHLMTNVGPLYPMU
ResolvedWinner:LOSSettled Aug 11, 2026
Sports favorite hit rate72.3% (140,236)
Total volume
$687.5K
Largest spread
—
Outcomes
2
Platforms
3
Markets
17

Markets

Every market on this event, moneyline first. Select one to compare it across platforms in the side panel.

LOSWinner
99.0%Best · Kalshi$149.8K
LimitlessNo liquidity50.0%
paiN Gaming
0.1%Best · Polymarket$143.1K
LimitlessNo liquidity50.0%

Description from Polymarket. A cross-platform summary is generated once this event is matched across platforms.

This market refers to the LoL match between LOS and paiN Gaming in the CBLOL Regular Season, initially scheduled for August 10 at 7:00PM ET. This market will resolve to "LOS" if LOS win the match against paiN Gaming. This market will resolve to "paiN Gaming" if paiN Gaming win the match against LOS. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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Category

Sports
Esports