Region with the Most Teams in the Worlds 2026 Knockout Stage
Markets
Every market on this event, moneyline first. Select one to compare it across platforms in the side panel.
| Outcome | Best | Volume | Azuro | Gemini | Kalshi | Limitless | Novig | Polymarket | Polymarket US |
|---|---|---|---|---|---|---|---|---|---|
LCK (South Korea) No liquidity | — | — | — | — | — | — | — | No liquidity49.0% | — |
LPL (China) No liquidity | — | — | — | — | — | — | — | No liquidity49.0% | — |
LEC (Europe / EMEA) No liquidity | — | — | — | — | — | — | — | No liquidity49.5% | — |
LCS (North America) No liquidity | — | — | — | — | — | — | — | No liquidity49.0% | — |
LCP (Asia-Pacific) No liquidity | — | — | — | — | — | — | — | No liquidity49.0% | — |
CBLOL (Brazil) No liquidity | — | — | — | — | — | — | — | No liquidity48.5% | — |
Tie No liquidity | — | — | — | — | — | — | — | No liquidity50.0% | — |
Description from Polymarket. A cross-platform summary is generated once this event is matched across platforms.
This market will resolve according to the region with the most teams in the Knockout Stage of the 2026 League of Legends World Championship (Worlds 2026), currently scheduled for October 15 to November 14, 2026. A team counts for the region (league) through which it qualified for Worlds 2026: LCK (South Korea), LPL (China), LEC (Europe / EMEA), LCS (North America), LCP (Asia-Pacific), or CBLOL (Brazil). A team that enters the Swiss Stage through the Play-In keeps the region it qualified through. A team is considered to have reached the Knockout Stage if it is officially confirmed as one of the eight teams advancing from the Swiss Stage to the Knockout Stage (quarterfinals). If two or more regions are tied for the most teams in the Knockout Stage, this market will resolve to "Tie". If the eight Knockout Stage teams have not been determined by December 14, 2026, 11:59 PM ET, or the tournament is canceled or postponed past that date, this market will resolve to "Other". The resolution source for this market will be official information from the tournament organizer, Riot Games, via the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/World_Championship/2026) may also be used.
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