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Settled

Team Comanche vs CYBERSHOKE Esports

Starts:Jul 27, 2026, 6:00 AMEnds:Jul 27, 2026, 3:26 PM
AZRGMIKSHLMTNVGPLYPMU
ResolvedNo winner — void or push.Settled Jul 30, 2026
Sports favorite hit rate72.3% (140,236)
Total volume
$306.8K
Largest spread
19.5%
Outcomes
2
Platforms
2
Markets
9

Markets

Every market on this event, moneyline first. Select one to compare it across platforms in the side panel.

CYBERSHOKE EsportsWidest spread 19.5%
50.5%Best · Polymarket$258.2K
Team Comanche
33.0%Best · Kalshi$243.0K

Description from Polymarket. A cross-platform summary is generated once this event is matched across platforms.

This market refers to the Counter-Strike match between CYBERSHOKE Esports and Team Comanche in the CIS LAN Championship Group A, initially scheduled for July 27 at 2:00AM ET. This market will resolve to "CYBERSHOKE Esports" if CYBERSHOKE Esports win the match against Team Comanche. This market will resolve to "Team Comanche" if Team Comanche win the match against CYBERSHOKE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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Category

Sports
Esports

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