Video Games Ad Spend in October — October 2026
Markets
Every market on this event, moneyline first. Select one to compare it across platforms in the side panel.
| Outcome | Best | Volume | Azuro | Gemini | Kalshi | Limitless | Novig | Polymarket | Polymarket US |
|---|---|---|---|---|---|---|---|---|---|
Above 80 No liquidity | — | — | — | — | No liquidity94.0% | — | — | — | — |
Above 100 No liquidity | — | $6 | — | — | No liquidity84.0% | — | — | — | — |
Above 105 No liquidity | — | $10 | — | — | No liquidity61.0% | — | — | — | — |
Above 110 No liquidity | — | $10 | — | — | No liquidity45.0% | — | — | — | — |
Above 115 No liquidity | — | $190 | — | — | No liquidity30.0% | — | — | — | — |
Above 120 No liquidity | — | — | — | — | No liquidity18.0% | — | — | — | — |
Above 145 No liquidity | — | $26 | — | — | No liquidity4.0% | — | — | — | — |
Description from Kalshi. A cross-platform summary is generated once this event is matched across platforms.
For purposes of this market, determination will resolve on finalized Carbon Arc values recorded at 11:59 p.m. ET on the 5th calendar day after the end of the month covered by this market. For example, finalized Carbon Arc values for August will be recorded at 11:59 p.m. ET on September 5th. The index measures year-over-year, where 100 means Video Games Ad Spend was equal to the same month last year. Values above 100 indicate growth and values below 100 indicate decline: for example, 103 = 3% growth, 97 = 3% decline from year prior. Kalshi is not affiliated, associated, authorized, endorsed by, or in any way officially connected with Carbon Arc. All trademarks, logos, and brand names are the property of their respective owners.
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