BETCRYPTO
Settled

Xtreme Gaming vs Team Liquid

Starts:Jul 14, 2026, 11:00 AMEnds:Jul 15, 2026, 11:10 AM
AZRGMIKSHLMTNVGPLYPMU
ResolvedWinner:Team LiquidSettled Jul 14, 2026
Sports favorite hit rate72.3% (140,236)
Total volume
$4.3M
Largest spread
—
Outcomes
2
Platforms
3
Markets
5

Markets

Every market on this event, moneyline first. Select one to compare it across platforms in the side panel.

Team LiquidWinner
50.0%Best · Limitless$2.0M
PolymarketNo liquidity99.9%
Xtreme GamingEliminated
1.0%Best · Kalshi$1.9M
PolymarketEliminated

Description from Polymarket. A cross-platform summary is generated once this event is matched across platforms.

This market refers to the Dota 2 Round 1 match between Team Liquid and Xtreme Gaming in the Esports World Cup Survival, initially scheduled for July 14 at 10:30AM ET. This market will resolve to "Team Liquid" if Team Liquid win the match against Xtreme Gaming. This market will resolve to "Xtreme Gaming" if Xtreme Gaming win the match against Team Liquid. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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Category

Sports
Esports